STEAMkitchen: Difference between revisions
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That is a psychological theory that explains what motivates people to behave in certain ways. It proposes that people are naturally driven to grow and master challenges, and this is fueled by the satisfaction of three basic psychological needs: autonomy, competence, and relatedness. | That is a psychological theory that explains what motivates people to behave in certain ways. It proposes that people are naturally driven to grow and master challenges, and this is fueled by the satisfaction of three basic psychological needs: autonomy, competence, and relatedness. | ||
Moore et al. (2020 ) show that inclusion initiatives become effective and scalable when they are grounded in SDT | |||
=== the Four Cs === | === the Four Cs === | ||
=== Problem-Based Learning === | === Problem-Based Learning === | ||
=== Design Thinking === | === Design Thinking === | ||
Revision as of 19:00, 27 January 2026
Introduction
Makerspaces
Theories; teaching strategies
Introduction
- What makes a teaching strategy effective, beyond the topic it covers?
- How can theoretical models help you design activities that include more learners – and challenge them meaningfully?
- Which frameworks support you in balancing creativity, structure, and participation?
Self-Determination Theory
Ryan & Deci (2000)
That is a psychological theory that explains what motivates people to behave in certain ways. It proposes that people are naturally driven to grow and master challenges, and this is fueled by the satisfaction of three basic psychological needs: autonomy, competence, and relatedness.
Moore et al. (2020 ) show that inclusion initiatives become effective and scalable when they are grounded in SDT