STEAMkitchen: Difference between revisions
From wikiluntti
(Created page with "== Introduction == == Makerspaces == == Theories; teaching strategies == === Introduction === * What makes a teaching strategy effective, beyond the topic it covers? * How can theoretical models help you design activities that include more learners – and challenge them meaningfully? * Which frameworks support you in balancing creativity, structure, and participation? === Self-Determination Theory === === the Four Cs === === Problem-Based Learning === =...") |
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=== Self-Determination Theory === | === Self-Determination Theory === | ||
Ryan & Deci (2000) | |||
That is a psychological theory that explains what motivates people to behave in certain ways. It proposes that people are naturally driven to grow and master challenges, and this is fueled by the satisfaction of three basic psychological needs: autonomy, competence, and relatedness. | |||
=== the Four Cs === | === the Four Cs === | ||
=== Problem-Based Learning === | === Problem-Based Learning === | ||
=== Design Thinking === | === Design Thinking === | ||
Revision as of 18:59, 27 January 2026
Introduction
Makerspaces
Theories; teaching strategies
Introduction
- What makes a teaching strategy effective, beyond the topic it covers?
- How can theoretical models help you design activities that include more learners – and challenge them meaningfully?
- Which frameworks support you in balancing creativity, structure, and participation?
Self-Determination Theory
Ryan & Deci (2000)
That is a psychological theory that explains what motivates people to behave in certain ways. It proposes that people are naturally driven to grow and master challenges, and this is fueled by the satisfaction of three basic psychological needs: autonomy, competence, and relatedness.