TheSTE(A)M Education European Roadmap Seminar: Difference between revisions

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* Planning
* Planning
* . . .
* . . .
The STEAM atlas: a joint initiative to mainstream steam education in europe
*
The SEER (Steam Education European Roadmap)
* https://files.eun.org/scientix/The_SEER_D4.1_The_new_Roadmap_idea.pdf
* Who will use the roadmap
** Policymakers
** School educational practioners and administrators
** Teacher training institutions
** Industry representatives
* Stakeholders
** School leaders
** Policymakers
** Industries
** Teacher training
** Teacher
How can school and industries. . .
Areas: Steam practice, professional development, effective stem programs, teaching competetencies, involvement of industry, leadership, inclusion, funding, teaching resources.


== SENSE ==  
== SENSE ==  

Revision as of 17:22, 27 March 2024

Introduction

EU, Horizon.

SEER

Eddy Grand-Meyer, Outreach and Engagement Specialist (STEM), European Schoolnet; Jessica Niewint-Gori, Head of the Research Structure "Technological Applications for Laboratory Teaching", Indire


A set of roadmaps

  • Step 1: Map & analyze STEAM initiatives and policies to identify
    • Harvest and analyse to identify alignments and ruptures between
    • The EU Steam landscape
    • the needs of teachers, policymakesr, industry, schools.
  • Step 2: Identify key areas, topics, and trends to investigate further
    • Exchange with stakeholders to refine understanding and device solutions
  • Step 3: Deliverables
    • Roadmap: Solutions to mainstream and implement STEAM education
    • Case studies: Evidence of good practice in context
    • Mapping of Resources and Advice to users
    • Impact assesment

Key Findings to date

  • STEM, iSTEM, STE(A)M, STEAM, STEAME are about the same acronyms
  • Clear under-representation of the STEM industry in EU funded projects
  • Significant gaps and weaknesses in the accessibility and sustainability of EU funded projects
  • Resources are difficult to retrieve because of subjective categorisation of subjects, unspecifies target audiences, and generic learning objectives.
  • Collaborative skills remain a weak point for teachers and schools. More training is need and the space
  • . . .

Change the Paradigm of policy

STEAM; where A is All. Integrating STEM to non STEM, eg Arts, Humanities and other subjects (eg sports).

Pedagogies

  • Problem based learning
  • Inquiry based science education
  • Content and language integrated learning

21st Century skills

  • Critical thinking and research skills
  • Creativity, imagination
  • Planning
  • . . .

The STEAM atlas: a joint initiative to mainstream steam education in europe

The SEER (Steam Education European Roadmap)

How can school and industries. . .

Areas: Steam practice, professional development, effective stem programs, teaching competetencies, involvement of industry, leadership, inclusion, funding, teaching resources.

SENSE

RoadSteamer

RoadSteamer

References