TheSTE(A)M Education European Roadmap Seminar: Difference between revisions
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A set of roadmaps | A set of roadmaps | ||
* Step 1: Map & analyze STEAM initiatives and policies to identify | |||
** Harvest and analyse to identify alignments and ruptures between | |||
** The EU Steam landscape | |||
** the needs of teachers, policymakesr, industry, schools. | |||
* Step 2: Identify key areas, topics, and trends to investigate further | |||
** Exchange with stakeholders to refine understanding and device solutions | |||
* Step 3: Deliverables | |||
** Roadmap: Solutions to mainstream and implement STEAM education | |||
** Case studies: Evidence of good practice in context | |||
** Mapping of Resources and Advice to users | |||
** Impact assesment | |||
** | |||
Key Findings to date | |||
* STEM, iSTEM, STE(A)M, STEAM, STEAME are about the same acronyms | |||
* Clear under-representation of the STEM industry in EU funded projects | |||
Change the Paradigm of policy | Change the Paradigm of policy | ||
STEAM; where A is All. Integrating STEM to non STEM, eg Arts, Humanities and other subjects (eg sports). | STEAM; where A is All. Integrating STEM to non STEM, eg Arts, Humanities and other subjects (eg sports). | ||
Pedagogies | |||
* Problem based learning | |||
* Inquiry based science education | |||
* Content and language integrated learning | |||
21st Century skills | |||
* Critical thinking and research skills | |||
* Creativity, imagination | |||
* Planning | |||
* . . . | |||
== SENSE == | == SENSE == |
Revision as of 17:14, 27 March 2024
Introduction
EU, Horizon.
SEER
Eddy Grand-Meyer, Outreach and Engagement Specialist (STEM), European Schoolnet; Jessica Niewint-Gori, Head of the Research Structure "Technological Applications for Laboratory Teaching", Indire
A set of roadmaps
- Step 1: Map & analyze STEAM initiatives and policies to identify
- Harvest and analyse to identify alignments and ruptures between
- The EU Steam landscape
- the needs of teachers, policymakesr, industry, schools.
- Step 2: Identify key areas, topics, and trends to investigate further
- Exchange with stakeholders to refine understanding and device solutions
- Step 3: Deliverables
- Roadmap: Solutions to mainstream and implement STEAM education
- Case studies: Evidence of good practice in context
- Mapping of Resources and Advice to users
- Impact assesment
Key Findings to date
- STEM, iSTEM, STE(A)M, STEAM, STEAME are about the same acronyms
- Clear under-representation of the STEM industry in EU funded projects
Change the Paradigm of policy
STEAM; where A is All. Integrating STEM to non STEM, eg Arts, Humanities and other subjects (eg sports).
Pedagogies
- Problem based learning
- Inquiry based science education
- Content and language integrated learning
21st Century skills
- Critical thinking and research skills
- Creativity, imagination
- Planning
- . . .