TheSTE(A)M Education European Roadmap Seminar: Difference between revisions

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A set of roadmaps  
A set of roadmaps  
* Step 1: Map & analyze STEAM initiatives and policies to identify
** Harvest and analyse to identify alignments and ruptures between
** The EU Steam landscape
** the needs of teachers, policymakesr, industry, schools.
* Step 2: Identify key areas, topics, and trends to investigate further
** Exchange with stakeholders to refine understanding and device solutions
* Step 3: Deliverables
** Roadmap: Solutions to mainstream and implement STEAM education
** Case studies: Evidence of good practice in context
** Mapping of Resources and Advice to users
** Impact assesment
**
Key Findings to date
* STEM, iSTEM, STE(A)M, STEAM, STEAME are about the same acronyms
* Clear under-representation of the STEM industry in EU funded projects


Change the Paradigm of policy
Change the Paradigm of policy


STEAM; where A is All. Integrating STEM to non STEM, eg Arts, Humanities and other subjects (eg sports).
STEAM; where A is All. Integrating STEM to non STEM, eg Arts, Humanities and other subjects (eg sports).
Pedagogies
* Problem based learning
* Inquiry based science education
* Content and language integrated learning
21st Century skills
* Critical thinking and research skills
* Creativity, imagination
* Planning
* . . .


== SENSE ==  
== SENSE ==  

Revision as of 17:14, 27 March 2024

Introduction

EU, Horizon.

SEER

Eddy Grand-Meyer, Outreach and Engagement Specialist (STEM), European Schoolnet; Jessica Niewint-Gori, Head of the Research Structure "Technological Applications for Laboratory Teaching", Indire


A set of roadmaps

  • Step 1: Map & analyze STEAM initiatives and policies to identify
    • Harvest and analyse to identify alignments and ruptures between
    • The EU Steam landscape
    • the needs of teachers, policymakesr, industry, schools.
  • Step 2: Identify key areas, topics, and trends to investigate further
    • Exchange with stakeholders to refine understanding and device solutions
  • Step 3: Deliverables
    • Roadmap: Solutions to mainstream and implement STEAM education
    • Case studies: Evidence of good practice in context
    • Mapping of Resources and Advice to users
    • Impact assesment

Key Findings to date

  • STEM, iSTEM, STE(A)M, STEAM, STEAME are about the same acronyms
  • Clear under-representation of the STEM industry in EU funded projects

Change the Paradigm of policy

STEAM; where A is All. Integrating STEM to non STEM, eg Arts, Humanities and other subjects (eg sports).

Pedagogies

  • Problem based learning
  • Inquiry based science education
  • Content and language integrated learning

21st Century skills

  • Critical thinking and research skills
  • Creativity, imagination
  • Planning
  • . . .

SENSE

RoadSteamer

RoadSteamer

References