Blender: Difference between revisions
From wikiluntti
Line 45: | Line 45: | ||
== Molecular Visualization == | == Molecular Visualization == | ||
Principles and practices | Metrics https://book.bionumbers.org/ | ||
* Diffusion rates | |||
* Concentrations | |||
* Reaction rates | |||
* Dissociation constants | |||
Principles and practices https://www.youtube.com/watch?v=G5FxPdBMUHE&list=PLcKSD7d0T-HBKMOGoghGk3weyrGmA2Re3&index=8 | |||
* What ideas will this molecular visualization communicate: learning objectives + what else | * What ideas will this molecular visualization communicate: learning objectives + what else | ||
* Molecular structure | * Molecular structure. Structure defines functions. Structural and dynamic information should be both considered. | ||
** Simple shape: graphical, 2d | ** Simple shape: graphical, 2d | ||
** Arbitrary shape: misleading structural data, possible to use data if available | ** Arbitrary shape: misleading structural data, possible to use data if available | ||
Line 54: | Line 61: | ||
** Ribbon style: highlights intermediate structure, functional components, domains and linkers; however Volume is not clear | ** Ribbon style: highlights intermediate structure, functional components, domains and linkers; however Volume is not clear | ||
** Coarse/ tight surface style: | ** Coarse/ tight surface style: | ||
* What is dynamic realism; experimental data vs photorealism. | |||
== References == | == References == |
Revision as of 21:01, 25 January 2024
Introduction
Some introductory material to Blender 3D.
Theory
Add ons
- Align tool
- The animation of paths is easy with AnimAll plugin. Enable it at Preferences.
- TextFx animoitua kirjoituskonetekstiä.
Modifiers
- Array
- Bevel
- Curve
Shader Editor
Rusty metal


Add Bump (Strength: 0.5), ColorRamp (to Bump/Height), NoiseTexture (Scale: 1.5, Detail: 16), Mapping and Texture Coordinate.
Also a second Bump (to Bump/Normal), NoiceTexture (Scale: 50, Detail: 16) and NoiceTexture (Scale: 20, Detail: 16).
Wood
ColorRamp (brown, orange--brown), NoiseTexture (Roughness: 0.75, Detail: 4, Distortion: 0.7), Ctrl - T (if Node Wrangler Add On is enabled) pops Mapping (Scale X, Y or Z: 7) and Texture Coordinate (Object -> Vector).
Bump (to Principled BSDF/ Normal). NoiseTexture to Bump/ Height (Strength: 0.01).


Scientific Rendering
Molecular Visualization
Metrics https://book.bionumbers.org/
- Diffusion rates
- Concentrations
- Reaction rates
- Dissociation constants
Principles and practices https://www.youtube.com/watch?v=G5FxPdBMUHE&list=PLcKSD7d0T-HBKMOGoghGk3weyrGmA2Re3&index=8
- What ideas will this molecular visualization communicate: learning objectives + what else
- Molecular structure. Structure defines functions. Structural and dynamic information should be both considered.
- Simple shape: graphical, 2d
- Arbitrary shape: misleading structural data, possible to use data if available
- Data-driven base: PDB protein Data Bank
- Atomic style: Conveys scale, complexity; shows atom types; no chains; visually complex
- Ribbon style: highlights intermediate structure, functional components, domains and linkers; however Volume is not clear
- Coarse/ tight surface style:
- What is dynamic realism; experimental data vs photorealism.
References
- https://www.youtube.com/watch?v=G5FxPdBMUHE&list=PLcKSD7d0T-HBKMOGoghGk3weyrGmA2Re3&index=8
- https://www.youtube.com/playlist?list=PLYWq6N3TyBgw472RwfniSqcGna0szGpLT