Blender: Difference between revisions
From wikiluntti
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== Shader Editor == | |||
=== Rusty metal === | |||
[[File:Blender metallic.png|thumb|Metallic, red]] | [[File:Blender metallic.png|thumb|Metallic, red]] | ||
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Also a second Bump (to Bump/Normal), ''NoiceTexture'' (Scale: 50, Detail: 16) and ''NoiceTexture'' (Scale: 20, Detail: 16). | Also a second Bump (to Bump/Normal), ''NoiceTexture'' (Scale: 50, Detail: 16) and ''NoiceTexture'' (Scale: 20, Detail: 16). | ||
=== Wood === | |||
''ColorRamp'' (brown, orange--brown), NoiseTexture (Roughness: 0.75, Detail: 4, Distortion: 0.7), Ctrl - T (if Node Wrangler Add On is enabled) pops ''Mapping'' (Scale X, Y or Z: 7) and ''Texture Coordinate'' (Object -> Vector). | ''ColorRamp'' (brown, orange--brown), NoiseTexture (Roughness: 0.75, Detail: 4, Distortion: 0.7), Ctrl - T (if Node Wrangler Add On is enabled) pops ''Mapping'' (Scale X, Y or Z: 7) and ''Texture Coordinate'' (Object -> Vector). | ||
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[[File:Blender_wood.png|thumb|Wood.]] | [[File:Blender_wood.png|thumb|Wood.]] | ||
[[File:Blender_wood_Rendered.png|thumb|Wood rendered.]] | [[File:Blender_wood_Rendered.png|thumb|Wood rendered.]] | ||
== Scientific Rendering == | |||
https://www.youtube.com/playlist?list=PLYWq6N3TyBgw472RwfniSqcGna0szGpLT | |||
== References == | == References == |
Revision as of 09:17, 22 August 2023
Introduction
Some introductory material to Blender 3D.
Theory
Add ons
- Align tool
- The animation of paths is easy with AnimAll plugin. Enable it at Preferences.
- TextFx animoitua kirjoituskonetekstiä.
Modifiers
- Array
- Bevel
- Curve
Shader Editor
Rusty metal
Add Bump (Strength: 0.5), ColorRamp (to Bump/Height), NoiseTexture (Scale: 1.5, Detail: 16), Mapping and Texture Coordinate.
Also a second Bump (to Bump/Normal), NoiceTexture (Scale: 50, Detail: 16) and NoiceTexture (Scale: 20, Detail: 16).
Wood
ColorRamp (brown, orange--brown), NoiseTexture (Roughness: 0.75, Detail: 4, Distortion: 0.7), Ctrl - T (if Node Wrangler Add On is enabled) pops Mapping (Scale X, Y or Z: 7) and Texture Coordinate (Object -> Vector).
Bump (to Principled BSDF/ Normal). NoiseTexture to Bump/ Height (Strength: 0.01).
Scientific Rendering
https://www.youtube.com/playlist?list=PLYWq6N3TyBgw472RwfniSqcGna0szGpLT