Teaching in primary school using VR glasses: Difference between revisions

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== Art ==
== Art ==
Smithsonian 3d digitization https://3d.si.edu/collections/ar-experiences https://3d.si.edu/object/3d/george-washington:789cf90a-4387-4ac1-9e96-c7d6a7b9d26f


* https://vermillion-vr.com/ VR oil painting simulator
* https://vermillion-vr.com/ VR oil painting simulator
* https://openbrush.app/ Open source, originates from Tilt Brush
* https://openbrush.app/ Open source, originates from Tilt Brush
* https://www.sketchbox3d.com/ Sketchbox
* https://www.sketchbox3d.com/ Sketchbox
 
* https://drawmaticar.com/
Smithsonian 3d digitization https://3d.si.edu/collections/ar-experiences https://3d.si.edu/object/3d/george-washington:789cf90a-4387-4ac1-9e96-c7d6a7b9d26f


== Biology  ==
== Biology  ==

Revision as of 19:54, 2 October 2024

Introduction

Following mostly Finnish Curriculum.

Aim to include Open source software/ apps but. . .

The collaborative learning models for VR.

Headsets

Google Cardboard

Oculus Guest

GlassVR

RedBix VR

HTC Vive

Lessons and Creating own lessons

Buy: https://outschool.com/online-classes/grades/middle-school-vr


Platforms

  • Steam
  • Meta

Collections


Arts

Science

Create your Own

https://www.thinglink.com/

https://engagevr.io/ ??

https://acadicus.com/

Art

Smithsonian 3d digitization https://3d.si.edu/collections/ar-experiences https://3d.si.edu/object/3d/george-washington:789cf90a-4387-4ac1-9e96-c7d6a7b9d26f


Biology

Chemistry

Drama and performing arts

Geography

Hand crafts

History

Languages

Literature

Maths

Music

Physics

Physical Education

Religion

Tech