Animate Map with Blender: Difference between revisions
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== Get and edit the data == | == Get and edit the data == | ||
<youtube>Lgc4YXRElh8</youtube> | |||
=== Download Data === | === Download Data === | ||
Revision as of 19:13, 3 June 2024
Introduction
Get and edit the data
Download Data
Download data from https://www.maanmittauslaitos.fi/ . The Licence is Maanmittauslaitoksen avoimien aineistojen CC 4.0 -lisenssi. There can be found
- Map
- Air photos
- Height model
GIMP: Make a larger image
Change the Canvas size of each three downloaded image
- Image → Canvas Size. Height to 2x.
Superpose the images: make it larger.
Python: Adjust the scale of the 3d map
Load the image, concatenate and scale it. Then save.
import rasterio
import numpy as np
from PIL import Image
names = ['Q4121F.tif', 'Q4122E.tif']
imgs = []
for n in names:
imgs.append(rasterio.open(n))
image = imgs[0].read(1)
print( np.shape(image) )
for img in imgs[1:]:
tmp = img.read(1)
image = np.concatenate( (tmp, image ), 0)
print( np.shape(image) )
print( image.max() )
print( image.min() )
image = 256*(image-image.min())/(image.max()-image.min())
im = Image.fromarray( image )
im = im.convert("L")
im.save( "heightModel1.png" )
Easy, fast.
GIMP
Superpose the images and crop to correct size.
Blender
- Add (the earth) plane
- Change the size
- Image Texture
- Add some light to the World
- Make 3d plane (earth)
- Modifier → Displacement
- Texture → heightmodel.png
- Edit mode → subdivide
- Object → Shade smooth
- Modifier → Subdivide
- Render F12
- Make the Glass cube
- Move, rotate, scale. Use N
- Modifier → Bevel
- Material → Glass BSDF. Roughness
- Render Engine → Cycles
- Add → Sun
- Make the animation
- Add → Path
- Edit mode: E extrude uudet pisteet
- Move the camera
- Add object constraint: Follow Path. Offset. I
- Turn the camera
- Add → Empty Cube: Camera Follow Spot
- Add Object Constraint: Tracking, Track To
- Animation & Graph Editor
- Make the smoke
- Shift D Duplikoi. Skaalaa, siirrä
- Object → Quick effect → Smoke
- Cube Glass Smoke → Uncheck Flow
- Smoke Domain → Buoyancy density
- Animate
- Add → Light → Spot. Power 5000 W
- The Fog
- Add → Mesh → Cube
- Material → Surface → Disconnect
- Volume → Scatter. Density 0.002
- Mix the map and photo
- Shader Editor. Mix & Factor.