USDZ data visualization: Difference between revisions

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Visualize (Pixar, Apple) USDZ data on a computer, using Blender. Blender can import the data but the structure should be converted into a mesh. Thus, a small Python script is used to convert it to a ply mesh.
Visualize (Pixar, Apple) USDZ data on a computer, using Blender. Blender can import the data but the structure should be converted into a mesh. Thus, a small Python script is used to convert it to a ply mesh.


See [[https://github.com/robmcrosby/BlenderUSDZ]], [https://code.blender.org/2019/07/first-steps-with-universal-scene-description/]
See [[https://github.com/robmcrosby/BlenderUSDZ]], [https://code.blender.org/2019/07/first-steps-with-universal-scene-description/], https://developer.nvidia.com/usd/tutorials, https://blendersushi.blogspot.com/2018/07/pipeline-understanding-usdz-format-for.html
 
[[File:PointCloud usdz.png|thumb|The data/image is a point cloud, thus a mesh needs to be generated. ]]


== Theory ==
== Theory ==
NVidia's prebuilt https://developer.nvidia.com/usd#bin


== References ==
== References ==

Latest revision as of 20:36, 11 February 2021

Introduction

Visualize (Pixar, Apple) USDZ data on a computer, using Blender. Blender can import the data but the structure should be converted into a mesh. Thus, a small Python script is used to convert it to a ply mesh.

See [[1]], [2], https://developer.nvidia.com/usd/tutorials, https://blendersushi.blogspot.com/2018/07/pipeline-understanding-usdz-format-for.html

The data/image is a point cloud, thus a mesh needs to be generated.

Theory

NVidia's prebuilt https://developer.nvidia.com/usd#bin

References