DIY Steering Wheel for a robot: Difference between revisions

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Steering wheel;
Steering wheel;
* Force feedback
* Force feedback
* Stall torque is important
* vJoyIOFeederWithFFB https://github.com/njz3/vJoyIOFeederWithFFB


[[Arduino Canbus Dashboard|Dashboard]]
[[Arduino Canbus Dashboard|Dashboard]]
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* RFR Wheel Configuration
* RFR Wheel Configuration
* a DC motor
* a DC motor
* MY1016 motor (24V 300W)
* Hoverboard motor


=== Steering ratio ===
=== Steering ratio ===
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AFFBWheel (Arduino Force Feedback Wheel)
AFFBWheel (Arduino Force Feedback Wheel)
https://www.xsimulator.net/community/threads/designing-an-arduino-leonardo-force-feedback-wheel.14705/
*
https://www.xsimulator.net/community/threads/cousin-of-osw-open-sim-wheel.10915/
https://x-sim.de/forum/viewtopic.php?f=40&t=2035
*
FFBeast https://ffbeast.github.io/docs/en/wheel.html
* Huge amount of information overload!

Latest revision as of 21:55, 4 May 2025

Introduction

Intro

Steering wheel;

Dashboard

  • Speed
  • RPM
  • Temp
  • Fuel

Pedals (mimic the feeling/ feedback of a braking system; abs pumps, decreasing vibration/ movement etc.)

Sequential shifter

  • Hall sensor

Hand break

  • Hall sensor

Game Controller

ESP32


Arduino

USB HID (human interface device class)

  • USB Host Library 2.0.
    • Compatible with Arduino Due only



Some Libraries


Simple keyboard method #include <Keyboard.h> Press buttons?

  • Brake: the code presses 'down arrow'
  • Left arrow
  • Right arrow
  • etc

Components

  • Optical rotary pulse encoder; 600 ppr (pulse per revolution), 100 ppr.
  • Incremental encoder (TLE5010/AS5600)

Force Feedback Motor

  • An old drill motor: powerful (but not for long use), planetary gearbox to increase torque.
  • a brushless motor or a stepper with direct drive (not a geared motor). Absolute encoder.
  • RFR Wheel Configuration
  • a DC motor
  • MY1016 motor (24V 300W)
  • Hoverboard motor

Steering ratio

The inner & outer wheel to turn 35 and 30 degrees respectively

Steering ratio

  • motorcycles and bicycles 1:1
  • most passenger cars between 12 and 20:1
  • F1 between 180deg to 270deg to a turn??

Angle

  • Drift cars are 900 and 1080 I believe. (Reddit)
  • 900 is pretty much around what on a real car.

900 deg: https://www.youtube.com/watch?v=OD7MRSHHSPQ

Theory

Building One

References

AFFBWheel (Arduino Force Feedback Wheel)

https://www.xsimulator.net/community/threads/designing-an-arduino-leonardo-force-feedback-wheel.14705/

https://www.xsimulator.net/community/threads/cousin-of-osw-open-sim-wheel.10915/

https://x-sim.de/forum/viewtopic.php?f=40&t=2035

FFBeast https://ffbeast.github.io/docs/en/wheel.html

  • Huge amount of information overload!